Cutting Edge
Some products don't have a pattern library to borrow from. A glanceable wrist interface, a spatial workspace, a companion app for hardware that doesn't exist yet — these need the interaction designed and the engineering risk retired at the same time.
- watchOS · Wear OS
- visionOS · WebXR
- BLE · IoT
- Realtime · WebRTC

Wearables
watchOS and Wear OS companions built around the three-second glance: complications, live activities and haptics that carry meaning without a screen full of chrome. Battery and sync budgets are treated as design constraints from the first sketch.
Spatial & immersive
visionOS and WebXR experiences where depth, gaze and gesture are the interface. We prototype in headset early, because comfort and legibility in three dimensions cannot be judged from a flat mockup.
Connected hardware
Bluetooth LE, Matter and custom protocol work joining a physical device to a polished app — including provisioning, firmware update flows and the unglamorous failure states that decide whether a product feels trustworthy.
Real-time systems
Low-latency multiplayer, live collaboration and streaming built on WebRTC and event-driven infrastructure, instrumented so you can see p99 latency rather than guess at it.
Mobile Apps
Native iOS and Android, or one React Native codebase when speed of release matters more than platform depth. We take products through App Store and Play review — not only to TestFlight.
Read moreWeb & Desktop Applications
Typed, tested front ends on APIs that hold up under real load — and signed Windows and macOS builds for the tools your teams keep open all day. One product language across every surface.
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