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Plurivane Labs
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Cutting Edge

Some products don't have a pattern library to borrow from. A glanceable wrist interface, a spatial workspace, a companion app for hardware that doesn't exist yet — these need the interaction designed and the engineering risk retired at the same time.

  • watchOS · Wear OS
  • visionOS · WebXR
  • BLE · IoT
  • Realtime · WebRTC
A smartphone and a smartwatch displaying a connected social experience built by Plurivane Labs
01

Wearables

watchOS and Wear OS companions built around the three-second glance: complications, live activities and haptics that carry meaning without a screen full of chrome. Battery and sync budgets are treated as design constraints from the first sketch.

02

Spatial & immersive

visionOS and WebXR experiences where depth, gaze and gesture are the interface. We prototype in headset early, because comfort and legibility in three dimensions cannot be judged from a flat mockup.

03

Connected hardware

Bluetooth LE, Matter and custom protocol work joining a physical device to a polished app — including provisioning, firmware update flows and the unglamorous failure states that decide whether a product feels trustworthy.

04

Real-time systems

Low-latency multiplayer, live collaboration and streaming built on WebRTC and event-driven infrastructure, instrumented so you can see p99 latency rather than guess at it.

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